Gorgeous new Final Fantasy XV trailer says to wait just a little longer

The leaked news of a Final Fantasy XV demo turned out to be true after being officially announced at Tokyo Game Show this morning. Alongside the demo announcement was the news that Tetsuya Nomura has finished his work as director of the game and is now moving his focus to Kingdom Hearts 3. More exciting though was the reveal of a brand new trailer that highlights just how ambitious in scope XV is proving to be.

After the more high octane taster shown at E3 last year, this trailer showed a vastly different angle to the game with a surprising roadtrip aspect that seems to focus on Noctis, Ignis, Gladiolus and Prompto. Some striking imagery was shown including the main boys dodging a colossal monster in their car, visually stunning country vistas as well as sprawling cities, and finally the return of the world map which has been missing since Final Fantasy XIII.

The battles look fluid and varied enough to keep the hack and slash approach from getting repetitive

In terms of gameplay it still looks as action packed as ever; Noctis can form combos by using different weapons or even through the use of his own teammates. The trailer also showed that players will be able to traverse the world map through the use of a car, something not seen in the series since Final Fantasy VIII. A wealth of areas were shown such as barren wastelands, countryside fields, goblin infested caves and a sparkling coastline lit by the night sky. It also seems that much of the story will be told during the actual gameplay as opposed to the lengthy cinematic cutscenes that Final Fantasy is known for. This trailer has actually managed to rid me of the only worry I had for the game, which was that it might get repetitive in terms of combat. With so many varied aspects such as driving, fighting, exploring and conversing, it seems like the game will be able to sustain the usual lengthy Final Fantasy experience with some thrilling new ideas.

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It seems as though XV will have a great mixture of character building amongst the battles

The story seemed to take a step back from the political nature of the last trailer to focus on the more brotherly bond between the main four men. The fifth member, Cor Leonis, who was shown in the last trailer was, strangely, not shown here but it’s possible that Square Enix wanted to focus just on these characters for now. Stella, Noctis’ love interest, was shown with a new look but there’s still now word on whether she’ll be playable yet. Finally, a new name was mentioned in the form of a female character called Luna who could be the mysterious black haired character teased in the character lineup previously. Apart from that, this trailer belonged to Noctis and his three friends who it seems are fighting their way across the country whilst taking in the magnificent sights and sounds.

This was an amazing trailer that really managed to showcase just how ambitious and different this particular title is going to be compared to the rest of the series. It’s a brand new universe that radically blows the expectations of the series away, but considering how troubled the series has been over the past few years this could be the shot in the arm it needs. The future of the franchise hinges on this game but it definitely seems as if it’s got the chops of proving just how exciting, adventurous and varied Final Fantasy can once again be.


Bravely Default Review


Final Fantasy has fallen on hard times recently; the Final Fantasy XIII trilogy has proved to be controversial in both story and gameplay; Final Fantasy XIV originally launched to abysmal reviews; and Final Fantasy XV, announced over 8 years ago under a completely different title, is still missing in action. Although under a completely different moniker, Bravely Default shares a startling amount of tropes with the Final Fantasy series. White and black mages don their mysical garbs, players dash around the world map in a high powered airship, and four warriors find themselves tasked with restoring power to a set of magical crystals. What makes Bravely default so special though is that it clearly shows Square Enix has the ability to make great Final Fantasy games again.

The hand drawn backgrounds are rich and enticing

Bravely Default depicts a world governed by four crystals that keep the elements in check. Something is amiss with the crystals though which is causing the world to slowly spiral out of control. Agnes Oblige, a young wind vestal who is responsible for looking after one of these crystals, takes it upon herself to reawaken these crystals in order to restore balance to the world. Along the way she encounters three individuals who’s fates will become closely connected to her own. This includes Tiz Arrior; a young man who’s life is turned upside down when his hometown is destroyed; Edea Lee, a knight who turns her back on her own country in order to help Agnes with her cause; and finally Ringabell, a flirtatious amnesiac who possesses a mysterious book containing details of the party’s future exploits. All of the characters are extremely likeable and fleshed out, bringing a layer of personality and dynamism to the game that is usually missing from the usual job based Final Fantasy titles. The same can’t be said for the voice acting which is pretty mediocre all round apart from a few notable exceptions. Edea and Ringabell are given some of the best lines of the game which are delivered very well, but unfortunately Agnes’ voice acting is woefully painful to listen to, which is a real shame given that most of the important events are based around her.

The story of Bravely Default is surprisingly dark, containing a great deal of twists and turns; some that will intrigue the player and some that will leave you scratching your head in disbelief. Regardless, many of the scenes are powerful and the overall scale of the game is incredibly grand. It also has a few lighthearted moments spread throughout that give the characters a great deal more likability, especially in the case of Edea and Ringabell who’s relationship is used to an often humorous effect. It’s this shifting tone that gives Bravely Default the much needed personality that has been lacking from recent Final Fantasy titles. This isn’t to say that the story is wholly successful, as the second half of the game takes a turn for the tedious that is obvious an effort to lengthen the story. It’s a poor decision on behalf of the designers, especially because most of the later content is recycled from the first half of the game.

Spells and summons are a spectacle to watch

The graphics in Bravely Default are highly impressive, especially considering the fact that it’s limited to the weak architecture of the 3DS. The character artwork is striking but sometimes a little odd looking, due to the fact it blends chibi characteristics with realistic proportions. The creature design’s in battle are highly expressive and extremely varied with loads of different types for the player to marvel at. The world design is just as beautiful, with hand drawn backdrops (continue later)

The soundtrack is a strange mixture of celtic and rock which works surprisingly well given the world the game is taking place in. The battle theme is, as per usual, addictively catchy and the boss themes get the blood pumping for the long arduous battles. As said before, the only drawback from the sound design is the mixed voice acting that can sometimes detract from the quality of the character exposition.

The battle system is where this game shines though, taking the turn based battle system of Final Fantasy but adding it’s own titular actions to add a strong sense of dynamism to the proceedings. Battles are determined by BP which determined how many attacks you can deal per turn. By clicking the brave icon, you can use up to four attacks in a single turn but at the expense of going into negative BP territory which means the character must wait the allotted number of turns to attack again. The way to counterbalance this comes through the default command which causes the character to wait a turn and defend, thus giving them an extra turn for the next phase of battle. Regular battles can be breezed through quickly by using the brave commands, but it’s the boss battles where the battle system soars. You’ll find that discovering the right balance of attack and defense creates is key to winning against the difficult bosses in Bravely Default.

There are a vast amount of jobs to find and use

The game also brings back the legendary job system of Final Fantasy, which includes the usual knight and mage jobs from Final Fantasy, as well as some new additions exclusive to Bravely Default. Much like Final Fantasy V, characters can dip and out of each job borrowing techniques and abilities from each one to use with their existing job. The costumes for each job are striking and typically grandiose, but with unique features for each character that help define their personality.

Bravely Default also has a few online touches courtesy of Nintendo Streetpass which can be used to rebuild Tiz’ hometown of Norende. This isn’t a purely superficial venture though, as taking the time to rebuild Norende can reward you with some very helpful items and attacks. There is also the option to buy some special potions that stop the flow of time mid battle, but these come at the cost of actual real world money instead of an in-game currency.

Bravely Default is a top notch RPG that manages to merge genre traditions with modern sensibilities. It takes the time to appease old school enthusiasts with a strategic battle system, whilst offering a fast paced and stylish presentation that will please modern gamers. It suffers a few unfortunate pitfalls along the way, but this is a journey of epic proportions that is definitely worth taking.

Score: 8/10